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System::Threading::Mutex Class Reference

Mutex implemnetation. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument. More...

#include <mutex.h>

Inherits System::Threading::WaitHandle.

Public Member Functions

 Mutex ()
 Constructs unowned mutex. More...
 
 Mutex (bool initiallyOwned)
 Constructor. More...
 
 Mutex (bool initiallyOwned, const String &name)
 Constructor. More...
 
void ReleaseMutex ()
 Releases the mutex. More...
 
virtual bool Reset ()
 Resets mutex state. Not implemented. More...
 
virtual bool Set ()
 Set mutex to signalled state. Not implemented. More...
 
virtual bool WaitOne () override
 Locks mutex. Performs unlimited waiting if neccessary. More...
 
virtual bool WaitOne (int millisecondsTimeout) override
 Locks mutex. Performs waiting if neccessary. More...
 
virtual bool WaitOne (TimeSpan timeout) override
 Locks mutex. Performs waiting if neccessary. More...
 
- Public Member Functions inherited from System::Threading::WaitHandle
virtual bool WaitOne ()
 Waits for the handle to fire for unlimited period. More...
 
virtual bool WaitOne (int millisecondsTimeout)
 Waits for the handle to fire. More...
 
virtual bool WaitOne (TimeSpan timeout)
 Waits for the handle to fire. More...
 
virtual bool WaitOne (int millisecondsTimeout, bool exitContext)
 Waits for the handle to fire. More...
 
virtual ~WaitHandle ()
 Destructor. More...
 
virtual void Close ()
 Releases any resource associated with handle. More...
 
wait_handle_t get_Handle ()
 Gets handle. More...
 
- Public Member Functions inherited from System::Object
 Object ()
 Creates object. Initializes all internal data structures. More...
 
virtual ~Object ()
 Destroys object. Frees all internal data structures. More...
 
 Object (Object const &x)
 Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
Objectoperator= (Object const &x)
 Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
ObjectSharedRefAdded ()
 Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int SharedRefRemovedSafe ()
 Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int RemovedSharedRefs (int count)
 Decreases shared reference count by specified value. More...
 
Detail::SmartPtrCounter * WeakRefAdded ()
 Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
void WeakRefRemoved ()
 Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
Detail::SmartPtrCounter * GetCounter ()
 Gets reference counter data structure associated with the object. More...
 
int SharedCount () const
 Gets current value of shared reference counter. More...
 
void Lock ()
 Implements C# lock() statement locking. Call directly or use LockContext sentry object. More...
 
void Unlock ()
 Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More...
 
virtual bool Equals (ptr obj)
 Compares objects using C# Object.Equals semantics. More...
 
virtual int32_t GetHashCode () const
 Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. More...
 
virtual String ToString () const
 Analog of C# Object.ToString() method. Enables converting custom objects to string. More...
 
virtual ptr MemberwiseClone () const
 Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More...
 
virtual const TypeInfoGetType () const
 Gets actual type of object. Analog of C# System.Object.GetType() call. More...
 
virtual bool Is (const TypeInfo &targetType) const
 Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More...
 
virtual void SetTemplateWeakPtr (uint32_t argument)
 Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More...
 
virtual bool FastCast (const Details::FastRttiBase &helper, void **out_ptr) const
 For internal purposes only. More...
 
template<>
bool ReferenceEquals (String const &str, std::nullptr_t)
 Specialization of Object::ReferenceEquals for case of string and nullptr. More...
 
template<>
bool ReferenceEquals (String const &str1, String const &str2)
 Specialization of Object::ReferenceEquals for case of strings. More...
 

Static Public Member Functions

static bool Remove (const String &mutexName)
 Erases a named mutex from the system. More...
 
- Static Public Member Functions inherited from System::Threading::WaitHandle
static bool WaitAll (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles, int millisecondsTimeout)
 Waits for all handles to fire. More...
 
static bool WaitAll (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles, TimeSpan timeout)
 Waits for all handles to fire. More...
 
static bool WaitAll (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles)
 Waits for all handles to fire. More...
 
static int WaitAny (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles, int millisecondsTimeout)
 Waits for any of the handles to fire. More...
 
static int WaitAny (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles, TimeSpan timeout)
 Waits for any of the handles to fire. More...
 
static int WaitAny (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles)
 Waits for any of the handles to fire. More...
 
- Static Public Member Functions inherited from System::Object
static bool ReferenceEquals (ptr const &objA, ptr const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, T const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, std::nullptr_t)
 Reference-compares value type object with nullptr. More...
 
template<typename T1 , typename T2 >
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares reference type objects in C# style. More...
 
template<typename T1 , typename T2 >
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares value type objects in C# style. More...
 
static const TypeInfoType ()
 Implements C# typeof(System.Object) construct. More...
 
template<>
bool Equals (float const &objA, float const &objB)
 Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More...
 
template<>
bool Equals (double const &objA, double const &objB)
 Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More...
 

Additional Inherited Members

- Public Types inherited from System::Object
typedef SmartPtr< Objectptr
 Alias for smart pointer type. More...
 
- Static Public Attributes inherited from System::Threading::WaitHandle
static const int WaitTimeout = 0x102
 Special value to be returned by the function otherwise returning index of signalled object in array, if timeout exceeds and nothing signals. More...
 
- Protected Member Functions inherited from System::Threading::WaitHandle
 WaitHandle (wait_handle_t handle)
 Constructor. More...
 
- Static Protected Member Functions inherited from System::Threading::WaitHandle
static int WaitMultiple (const System::ArrayPtr< System::SharedPtr< WaitHandle > > &waitHandles, int millisecondsTimeout, bool waitAll, int &index)
 Implementation of waiting for multiple objects. More...
 
static void CheckIsValidTimeout (TimeSpan timeout)
 Checks that the timeout parameter is not greater than the INT32_MAX value. More...
 

Detailed Description

Mutex implemnetation. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.

#include "system/threading/mutex.h"
#include "system/threading/thread.h"
#include "system/console.h"
#include "system/convert.h"
#include "system/smart_ptr.h"
#include "system/string.h"
int main()
{
auto mutex = System::MakeObject<System::Threading::Mutex>();
const int THREADS_COUNT = 3;
std::vector<System::SharedPtr<System::Threading::Thread>> threads;
threads.reserve(THREADS_COUNT);
for (auto i = 0; i < THREADS_COUNT; ++i)
{
threads.push_back(System::MakeObject<System::Threading::Thread>([&mutex, &str]()
{
mutex->WaitOne();
mutex->ReleaseMutex();
}));
threads[i]->Start();
}
return 0;
}
/*
This code example produces the following output:
Thread 1 started.
Thread 1 ended.
Thread 2 started.
Thread 2 ended.
Thread 3 started.
Thread 3 ended.
*/
static void WriteLine()
Outputs the current line terminator to the standard output stream.
String class used across the library. Is a substitute for C# System.String when translating code....
Definition: string.h:122
static void Sleep(int millisecondsTimeout)
Stops current thread for specified timeout.
static int GetCurrentThreadId()
Gets identifier of current thread.
static String ToString(int8_t value)
Converts the specified value to its string representation.
static String get_NewLine()
Returns the newline string set for the current environment.

Constructor & Destructor Documentation

◆ Mutex() [1/3]

System::Threading::Mutex::Mutex ( )

Constructs unowned mutex.

◆ Mutex() [2/3]

System::Threading::Mutex::Mutex ( bool  initiallyOwned)

Constructor.

Parameters
initiallyOwnedIf true, the mutex being constructed is owned initially.

◆ Mutex() [3/3]

System::Threading::Mutex::Mutex ( bool  initiallyOwned,
const String name 
)

Constructor.

Parameters
initiallyOwnedIf true, the mutex being constructed is owned initially.
nameName of the mutex.

Member Function Documentation

◆ ReleaseMutex()

void System::Threading::Mutex::ReleaseMutex ( )

Releases the mutex.

◆ Remove()

static bool System::Threading::Mutex::Remove ( const String mutexName)
static

Erases a named mutex from the system.

Returns
false on error

◆ Reset()

virtual bool System::Threading::Mutex::Reset ( )
virtual

Resets mutex state. Not implemented.

◆ Set()

virtual bool System::Threading::Mutex::Set ( )
virtual

Set mutex to signalled state. Not implemented.

◆ WaitOne() [1/3]

virtual bool System::Threading::Mutex::WaitOne ( )
overridevirtual

Locks mutex. Performs unlimited waiting if neccessary.

Returns
Always returns true as it does not return until mutex is locked.

Reimplemented from System::Threading::WaitHandle.

◆ WaitOne() [2/3]

virtual bool System::Threading::Mutex::WaitOne ( int  millisecondsTimeout)
overridevirtual

Locks mutex. Performs waiting if neccessary.

Parameters
millisecondsTimeoutWaiting timeout in milliseconds.
Returns
Returns true if mutex was locked or false if timeout exceeded.

Reimplemented from System::Threading::WaitHandle.

◆ WaitOne() [3/3]

virtual bool System::Threading::Mutex::WaitOne ( TimeSpan  timeout)
overridevirtual

Locks mutex. Performs waiting if neccessary.

Parameters
timeoutA System::TimeSpan that represents the number of milliseconds to wait, or a System::TimeSpan that represents -1 milliseconds to wait indefinitely.
Returns
Returns true if mutex was locked or false if timeout exceeded.

Reimplemented from System::Threading::WaitHandle.