|
| Timer () |
| RTTI information. More...
|
|
| Timer (double interval) |
| Constructs stopped timer with specified interval. More...
|
|
double | get_Interval () const |
| Gets timer interval. More...
|
|
void | set_Interval (double ms) |
| Sets timer interval. More...
|
|
bool | get_AutoReset () const |
| Checks if timer is in auto-reset mode. More...
|
|
void | set_AutoReset (bool autoreset) |
| Sets timer into auto-reset mode or out of it. More...
|
|
bool | get_Enabled () const |
| Checks if timer is active. More...
|
|
void | set_Enabled (bool value) |
| Starts or stops timer. Starting timer doesn't restart time counting if timer is already executing. More...
|
|
bool | get_IsStopped () const |
| Checks if timer is stopped. More...
|
|
void | Start () |
| Starts timer. Doesn't restart time counting if timer is already executing. More...
|
|
void | Stop () |
| Stops timer. More...
|
|
void | Close () |
| Stops timer, frees allocated resources. More...
|
|
void | Dispose () |
| Stops timer, frees allocated resources. More...
|
|
| Component () |
| RTTI information. More...
|
|
void | Dispose (bool disposing=false) |
| Disposable pattern support; does nothing. More...
|
|
bool | get_DesignMode () |
| Checks if component is in design mode. More...
|
|
| Object () |
| Creates object. Initializes all internal data structures. More...
|
|
virtual | ~Object () |
| Destroys object. Frees all internal data structures. More...
|
|
| Object (Object const &x) |
| Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
|
|
Object & | operator= (Object const &x) |
| Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
|
|
Object * | SharedRefAdded () |
| Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
|
|
int | SharedRefRemovedSafe () |
| Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
|
|
int | RemovedSharedRefs (int count) |
| Decreases shared reference count by specified value. More...
|
|
Detail::SmartPtrCounter * | WeakRefAdded () |
| Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
|
|
void | WeakRefRemoved () |
| Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
|
|
Detail::SmartPtrCounter * | GetCounter () |
| Gets reference counter data structure associated with the object. More...
|
|
int | SharedCount () const |
| Gets current value of shared reference counter. More...
|
|
void | Lock () |
| Implements C# lock() statement locking. Call directly or use LockContext sentry object. More...
|
|
void | Unlock () |
| Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More...
|
|
virtual bool | Equals (ptr obj) |
| Compares objects using C# Object.Equals semantics. More...
|
|
virtual int32_t | GetHashCode () const |
| Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. More...
|
|
virtual String | ToString () const |
| Analog of C# Object.ToString() method. Enables converting custom objects to string. More...
|
|
virtual ptr | MemberwiseClone () const |
| Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More...
|
|
virtual const TypeInfo & | GetType () const |
| Gets actual type of object. Analog of C# System.Object.GetType() call. More...
|
|
virtual bool | Is (const TypeInfo &targetType) const |
| Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More...
|
|
virtual void | SetTemplateWeakPtr (uint32_t argument) |
| Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More...
|
|
virtual bool | FastCast (const Details::FastRttiBase &helper, void **out_ptr) const |
| For internal purposes only. More...
|
|
template<> |
bool | ReferenceEquals (String const &str, std::nullptr_t) |
| Specialization of Object::ReferenceEquals for case of string and nullptr. More...
|
|
template<> |
bool | ReferenceEquals (String const &str1, String const &str2) |
| Specialization of Object::ReferenceEquals for case of strings. More...
|
|
|
typedef SmartPtr< Object > | ptr |
| Alias for smart pointer type. More...
|
|
static bool | ReferenceEquals (ptr const &objA, ptr const &objB) |
| Compares objects by reference. More...
|
|
template<typename T > |
static std::enable_if<!IsSmartPtr< T >::value, bool >::type | ReferenceEquals (T const &objA, T const &objB) |
| Compares objects by reference. More...
|
|
template<typename T > |
static std::enable_if<!IsSmartPtr< T >::value, bool >::type | ReferenceEquals (T const &objA, std::nullptr_t) |
| Reference-compares value type object with nullptr. More...
|
|
template<typename T1 , typename T2 > |
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type | Equals (T1 const &objA, T2 const &objB) |
| Compares reference type objects in C# style. More...
|
|
template<typename T1 , typename T2 > |
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type | Equals (T1 const &objA, T2 const &objB) |
| Compares value type objects in C# style. More...
|
|
static const TypeInfo & | Type () |
| Implements C# typeof(System.Object) construct. More...
|
|
template<> |
bool | Equals (float const &objA, float const &objB) |
| Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More...
|
|
template<> |
bool | Equals (double const &objA, double const &objB) |
| Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More...
|
|
| MarshalByRefObject () |
| Constructs an instance. More...
|
|
Timer that calls delegate in a loop.