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System::Text::Decoder Class Reference

Encapsulates decoding byte sequence into character sequence. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument. More...

#include <decoder.h>

Inherits System::Object.

Inherited by System::Text::EncodingDecoder, and System::Text::ICUDecoder.

Public Member Functions

DecoderFallbackPtr get_Fallback () const
 Gets error handling fallback. More...
 
void set_Fallback (const DecoderFallbackPtr &value)
 Sets error handling fallback. More...
 
DecoderFallbackBufferPtr get_FallbackBuffer () const
 Gets fallback buffer. More...
 
virtual int GetCharCount (ArrayPtr< uint8_t > bytes, int index, int count)
 Gets the number of characters needed to decode a buffer. More...
 
virtual int GetCharCount (ArrayPtr< uint8_t > bytes, int index, int count, bool flush)
 Gets the number of characters needed to decode a buffer. More...
 
virtual int GetCharCount (const uint8_t *bytes, int count, bool flush)
 Gets the number of characters needed to decode a buffer. More...
 
virtual int GetChars (ArrayPtr< uint8_t > bytes, int byteIndex, int byteCount, ArrayPtr< char_t > chars, int charIndex)
 Get the characters that result from decoding a buffer. More...
 
virtual int GetChars (ArrayPtr< uint8_t > bytes, int byteIndex, int byteCount, ArrayPtr< char_t > chars, int charIndex, bool flush)
 Get the characters that result from decoding a buffer. More...
 
virtual int GetChars (const uint8_t *bytes, int byteCount, char_t *chars, int charCount, bool flush)
 Get the characters that result from decoding a buffer. More...
 
virtual void Reset ()
 Cleans decoder internal state. More...
 
virtual void Convert (ArrayPtr< uint8_t > bytes, int byteIndex, int byteCount, ArrayPtr< char_t > chars, int charIndex, int charCount, bool flush, int &bytesUsed, int &charsUsed, bool &completed)
 Converts bytes to characters. More...
 
virtual void Convert (const uint8_t *bytes, int byteCount, char_t *chars, int charCount, bool flush, int &bytesUsed, int &charsUsed, bool &completed)
 Converts bytes to characters. More...
 
- Public Member Functions inherited from System::Object
 Object ()
 Creates object. Initializes all internal data structures. More...
 
virtual ~Object ()
 Destroys object. Frees all internal data structures. More...
 
 Object (Object const &x)
 Copy constructor. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
Objectoperator= (Object const &x)
 Assignment operator. Doesn't copy anything, really, just initializes new object and enables copy constructing subclasses. More...
 
ObjectSharedRefAdded ()
 Increments shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int SharedRefRemovedSafe ()
 Decrements and returns shared reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
int RemovedSharedRefs (int count)
 Decreases shared reference count by specified value. More...
 
Detail::SmartPtrCounter * WeakRefAdded ()
 Increments weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
void WeakRefRemoved ()
 Decrements weak reference count. Shouldn't be called directly; instead, use smart pointers or ThisProtector. More...
 
Detail::SmartPtrCounter * GetCounter ()
 Gets reference counter data structure associated with the object. More...
 
int SharedCount () const
 Gets current value of shared reference counter. More...
 
void Lock ()
 Implements C# lock() statement locking. Call directly or use LockContext sentry object. More...
 
void Unlock ()
 Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. More...
 
virtual bool Equals (ptr obj)
 Compares objects using C# Object.Equals semantics. More...
 
virtual int32_t GetHashCode () const
 Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. More...
 
virtual String ToString () const
 Analog of C# Object.ToString() method. Enables converting custom objects to string. More...
 
virtual ptr MemberwiseClone () const
 Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. More...
 
virtual const TypeInfoGetType () const
 Gets actual type of object. Analog of C# System.Object.GetType() call. More...
 
virtual bool Is (const TypeInfo &targetType) const
 Check if object represents an instance of type described by targetType. Analog of C# 'is' operator. More...
 
virtual void SetTemplateWeakPtr (uint32_t argument)
 Set n'th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. More...
 
virtual bool FastCast (const Details::FastRttiBase &helper, void **out_ptr) const
 For internal purposes only. More...
 
template<>
bool ReferenceEquals (String const &str, std::nullptr_t)
 Specialization of Object::ReferenceEquals for case of string and nullptr. More...
 
template<>
bool ReferenceEquals (String const &str1, String const &str2)
 Specialization of Object::ReferenceEquals for case of strings. More...
 

Protected Member Functions

 Decoder ()
 Constructor. More...
 

Additional Inherited Members

- Public Types inherited from System::Object
typedef SmartPtr< Objectptr
 Alias for smart pointer type. More...
 
- Static Public Member Functions inherited from System::Object
static bool ReferenceEquals (ptr const &objA, ptr const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, T const &objB)
 Compares objects by reference. More...
 
template<typename T >
static std::enable_if<!IsSmartPtr< T >::value, bool >::type ReferenceEquals (T const &objA, std::nullptr_t)
 Reference-compares value type object with nullptr. More...
 
template<typename T1 , typename T2 >
static std::enable_if< IsSmartPtr< T1 >::value &&IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares reference type objects in C# style. More...
 
template<typename T1 , typename T2 >
static std::enable_if<!IsSmartPtr< T1 >::value &&!IsSmartPtr< T2 >::value, bool >::type Equals (T1 const &objA, T2 const &objB)
 Compares value type objects in C# style. More...
 
static const TypeInfoType ()
 Implements C# typeof(System.Object) construct. More...
 
template<>
bool Equals (float const &objA, float const &objB)
 Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More...
 
template<>
bool Equals (double const &objA, double const &objB)
 Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. More...
 

Detailed Description

Encapsulates decoding byte sequence into character sequence. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.

Constructor & Destructor Documentation

◆ Decoder()

System::Text::Decoder::Decoder ( )
protected

Constructor.

Member Function Documentation

◆ Convert() [1/2]

virtual void System::Text::Decoder::Convert ( ArrayPtr< uint8_t >  bytes,
int  byteIndex,
int  byteCount,
ArrayPtr< char_t >  chars,
int  charIndex,
int  charCount,
bool  flush,
int &  bytesUsed,
int &  charsUsed,
bool &  completed 
)
virtual

Converts bytes to characters.

Parameters
bytesBytes to decode.
byteIndexInput buffer offset.
byteCountInput buffer size.
charsDestination character buffer.
charIndexDestination array offset.
charCountDestination array size.
flushIf true, cleans internal decoder state after calculation.
bytesUsedReference to variable to store count of bytes read.
charsUsedReference to variable to store count of characters written.
completedReference to variable to be set to true if input buffer was exhausted and to false otherwise.

Reimplemented in System::Text::ICUDecoder, and System::Text::EncodingDecoder.

◆ Convert() [2/2]

virtual void System::Text::Decoder::Convert ( const uint8_t *  bytes,
int  byteCount,
char_t *  chars,
int  charCount,
bool  flush,
int &  bytesUsed,
int &  charsUsed,
bool &  completed 
)
virtual

Converts bytes to characters.

Parameters
bytesBytes to decode.
byteCountInput buffer size.
charsDestination character buffer.
charCountDestination array size.
flushIf true, cleans internal decoder state after calculation.
bytesUsedReference to variable to store count of bytes read.
charsUsedReference to variable to store count of characters written.
completedReference to variable to be set to true if input buffer was exhausted and to false otherwise.

Reimplemented in System::Text::ICUDecoder, and System::Text::EncodingDecoder.

◆ get_Fallback()

DecoderFallbackPtr System::Text::Decoder::get_Fallback ( ) const
inline

Gets error handling fallback.

Returns
Fallback object.

◆ get_FallbackBuffer()

DecoderFallbackBufferPtr System::Text::Decoder::get_FallbackBuffer ( ) const

Gets fallback buffer.

Returns
Fallback buffer object.

◆ GetCharCount() [1/3]

virtual int System::Text::Decoder::GetCharCount ( ArrayPtr< uint8_t >  bytes,
int  index,
int  count 
)
virtual

Gets the number of characters needed to decode a buffer.

Parameters
bytesBytes to decode.
indexBuffer offset.
countNumber of bytes to decode.
Returns
Number of characters required to decode the buffer.

Reimplemented in System::Text::ICUDecoder.

◆ GetCharCount() [2/3]

virtual int System::Text::Decoder::GetCharCount ( ArrayPtr< uint8_t >  bytes,
int  index,
int  count,
bool  flush 
)
virtual

Gets the number of characters needed to decode a buffer.

Parameters
bytesBytes to decode.
indexBuffer offset.
countNumber of bytes to decode.
flushIf true, cleans internal decoder state after calculation.
Returns
Number of characters required to decode the buffer.

Reimplemented in System::Text::ICUDecoder.

◆ GetCharCount() [3/3]

virtual int System::Text::Decoder::GetCharCount ( const uint8_t *  bytes,
int  count,
bool  flush 
)
virtual

Gets the number of characters needed to decode a buffer.

Parameters
bytesBytes to decode.
countNumber of bytes to decode.
flushIf true, cleans internal decoder state after calculation.
Returns
Number of characters required to decode the buffer.

Reimplemented in System::Text::ICUDecoder.

◆ GetChars() [1/3]

virtual int System::Text::Decoder::GetChars ( ArrayPtr< uint8_t >  bytes,
int  byteIndex,
int  byteCount,
ArrayPtr< char_t >  chars,
int  charIndex 
)
virtual

Get the characters that result from decoding a buffer.

Parameters
bytesBytes to decode.
byteIndexInput buffer offset.
byteCountInput buffer size.
charsDestination character buffer.
charIndexDestination array offset.
Returns
Number of characters written.

Reimplemented in System::Text::ICUDecoder.

◆ GetChars() [2/3]

virtual int System::Text::Decoder::GetChars ( ArrayPtr< uint8_t >  bytes,
int  byteIndex,
int  byteCount,
ArrayPtr< char_t >  chars,
int  charIndex,
bool  flush 
)
virtual

Get the characters that result from decoding a buffer.

Parameters
bytesBytes to decode.
byteIndexInput buffer offset.
byteCountInput buffer size.
charsDestination character buffer.
charIndexDestination array offset.
flushIf true, cleans internal decoder state after calculation.
Returns
Number of characters written.

Reimplemented in System::Text::ICUDecoder.

◆ GetChars() [3/3]

virtual int System::Text::Decoder::GetChars ( const uint8_t *  bytes,
int  byteCount,
char_t *  chars,
int  charCount,
bool  flush 
)
virtual

Get the characters that result from decoding a buffer.

Parameters
bytesBytes to decode.
byteCountInput buffer size.
charsDestination character buffer.
charCountDestination array size.
flushIf true, cleans internal decoder state after calculation.
Returns
Number of characters written.

Reimplemented in System::Text::ICUDecoder.

◆ Reset()

virtual void System::Text::Decoder::Reset ( )
virtual

Cleans decoder internal state.

Reimplemented in System::Text::ICUDecoder.

◆ set_Fallback()

void System::Text::Decoder::set_Fallback ( const DecoderFallbackPtr value)

Sets error handling fallback.

Parameters
valueFallback object.